| Previous Mission | Next Mission |
|---|---|
| Initiation 3 | Return 4 |
Return 3 Walkthrough
| Return 3 Walkthrough Chart | |
|---|---|
| 1 | Talk to Alan and obtain the manuscript |
| 2 | Advance the Case Board |
| 3 | Get in the car and go to Watery |
| 4 | Go straight on the road and talk to the Koskela brothers |
| 5 | Talk to the brothers again after profiling |
| 6 | Head toward Coffee World |
| 7 | Go to the gift shop relying on the map |
| 8 | Obtain the driver from the Percolator |
| 9 | Open the safe in the gift shop |
| 10 | Go to the trailer park |
| 11 | Investigate your own trailer house |
| 12 | Follow the believer to the workshop |
| 13 | Solve the puzzle in the workshop |
| 14 | Enter the basement and examine the Clicker |
| 15 | Obtain the manuscript in the basement |
| 16 | Obtain the manuscript in front of the float |
| 17 | Advance the Case Board and profiling |
| 18 | Collect the float materials |
| 19 | Complete the float and enter the boundary area |
| 20 | Proceed along the path and enter the well |
| 21 | Proceed down the path that appears in the well |
| 22 | Proceed through the hole you can crouch through |
| 23 | Defeat Mulligan and Thornton |
| 24 | Return to Bright Falls by car |
- Talk to Alan and obtain the manuscript
After the Initiation 3 "Haunted" chapter ends, talk to Alan and obtain the manuscript. You'll receive the manuscript after talking to Alan multiple times and profiling him.
- Advance the Case Board
| Lead | Clues to Place |
|---|---|
| Where is the Clicker? | ・Wake: The Tree Cult has the Clicker. ・On the outskirts of Watery, in a trailer, Saga sees Wake's Clicker for the first time. |
Once you obtain the manuscript, advance "Alan Wake's Interview" from the Case Board and identify the Clicker's location. Once you advance the Case Board, you'll be able to go to the new map "Watery" from the car.
- You can now switch between stories
Once you advance the Case Board, you can switch between Alan and Saga's stories using the "Janitor's Bucket" in the break room. Since you're free to choose the order of progression, play whichever you prefer.
- Get in the car and go to Watery
Once your objective changes to "Go to Watery," get in the car and head to Watery. The car is parked in front of the lodge.
- Go straight on the road and talk to the Koskela brothers
When you arrive at Watery, go straight on the road ahead and talk to the Koskela brothers. Talking to the Koskela brothers will allow you to profile them.
- Talk to the brothers again after profiling
After profiling the Koskela brothers and obtaining information about the trailer key, talk to them again. They'll tell you where the spare key is located.
- Head toward Coffee World
Once you get information about the spare key from the Koskela brothers, follow the unpaved road behind them and head toward the coffee shop. The path is dark and enemies appear, so if you're low on supplies, it's a good idea to explore the town to gather ammunition and recovery items.
- You can obtain a map on the way
You can obtain the Watery map on the path leading to the coffee shop. Since there are branches in the mountain road, take the widest road and obtain the map early.
- Go to the gift shop relying on the map
Rely on the map and go to the gift shop at Coffee World. The entrance to the gift shop is locked with a key, and you'll need a screwdriver to open it.
- Obtain the driver from the Percolator
Go to the Percolator and obtain the screwdriver. At the Percolator, enemies appear in the center cup and around the perimeter, so it's recommended to defeat them before exploring.
- Open the safe in the gift shop
Once you obtain the driver, enter the gift shop and open the safe to get the trailer key. The safe combination is "146".
- The puzzle hint is the staff roles
The safe puzzle can be solved using the memo near the safe and the board with staff roles as hints. Press the numbers corresponding to the locations in the order "Tracker, Lookout, Cleaner," and you'll get "146."
- Go to the trailer park
Once you obtain the trailer key, go to the trailer park. When you enter the trailer park grounds, you meet Odin and Thor, who claim to be Saga's grandfather and great uncle, and a conversation event occurs.
- Investigate your own trailer house
After talking to Odin and Thor, enter the trailer house right behind them and investigate where the Clicker is. Examining the photo on the desk will advance your investigation.
- Follow the believer to the workshop
When you leave the trailer, an event occurs where a believer from the Tree Cult appears. Since combat doesn't start immediately, calmly follow them to the Kalevala Knights workshop.
- Solve the puzzle in the workshop
Once inside the Kalevala Knights workshop, enter the room on the right side and unlock the door. You can solve the key pattern by matching it according to the image.
- The puzzle hint is visible from behind the mascot
The puzzle in the Kalevala Knights workshop can be solved by going around the back of where the Coffee World mascot is placed. Adjust your position to face the center of the workshop, and you'll see the pattern in the order of the safe numbers drawn at the top, so align the patterns in order from top to bottom.
- Enter the basement and examine the Clicker
Once you enter the locked room, go down the ladder to the basement and examine the Clicker. When you examine the Clicker, Mulligan and Thornton steal it from you.
- Examining the board reveals the location of Cult Stashes
Examine the board in the locked room to reflect the location of Cult Stashes on your map. If you want to collect Cult Stashes on your own, reflect the supply locations on your map.
- Obtain the manuscript in the basement
Once Mulligan and Thornton steal the Clicker, a manuscript appears in the basement, so obtain it. The manuscript states that the float is the key to opening the boundary area.
- Obtain the manuscript in front of the float
A manuscript appears in front of the float just as you exit the workshop, so examine it. The manuscript describes that completing the float and operating it will be the key to opening the boundary area. It's a good idea to examine the investigation points around the float to obtain clues.
- Advance the Case Board and profiling
| Lead | Clues to Place |
|---|---|
| The character needs masks...? | ・The people on the float seem to be missing masks ・On the list, the location of the "Moose Skull Mask" has been crossed out |
| Where is the mask? | ・Mulligan and Thornton: They killed someone and dumped the body in Huotari's well. ・Ilmo: The moose skull was Mulligan and Thornton's responsibility. |
To make the mask appear, advance the Case Board and profile Ilmo and the deputy sheriff. Once you profile the deputy sheriff, you'll learn that the mask is in Huotari's well.
- Collect the float materials
Once you've determined the locations of all float materials, go to where the materials are and collect them. Among the materials, the mask won't appear unless you advance profiling, so it's a good idea to advance the Case Board first and profile the deputy sheriff.
- The circuit board is obtained by operating the ride's power
Among the float materials, the circuit board can be obtained by operating the power of the ride to change its configuration. After operating the switch, go down the step in front and proceed to the circuit board location by crouching.
- Collect other materials from their locations
Materials other than the circuit board can be collected simply by going to their locations. However, the mask requires advancing profiling, so be sure to advance the Case Board and profiling first.
- Complete the float and enter the boundary area
Once you've collected all the materials, complete the float and enter the opened boundary area. Since the map doesn't function inside the boundary area, it's recommended to remember the surrounding terrain as you progress.
- Proceed along the path and enter the well
Once in the boundary area, proceed along the path and enter the well. Entering the well starts a loop, and you're returned to the entrance. Proceed along the path again and examine the well, and it becomes filled with deep red water.
- Proceed down the path that appears in the well
Once the well is filled with red water, a path appears inside it, so proceed. As you proceed, you'll return to where the well is. Note that after the water turns red, enemies may attack, so it's recommended to be careful of sounds around you as you proceed.
- Proceed through the hole you can crouch through
A hole you can crouch through appears on the left side when looking at the well's ladder, so crawl through and proceed along the path. After crawling through the hole and proceeding along the path, an autosave occurs, and descending the step leads to a boss battle.
- Defeat Mulligan and Thornton
Use your light to dispel the darkness and defeat Mulligan and Thornton. Mulligan and Thornton will revive no matter how many times you defeat them unless you destroy all the darkness.
- One appears on the high ground and one on the ground
Mulligan and Thornton appear with one on the high ground and one on the ground. Particularly, the shotgun of the enemy on the ground is hard to avoid, so it's a good idea to defeat them to buy time while destroying the darkness.
- Return to Bright Falls by car
Once you defeat Mulligan and Thornton and obtain the Clicker, return to Bright Falls by car. Note that when you return from the boundary area, the water recedes, so it's also a good idea to investigate before returning.
Return 3 Puzzle Hints and Solutions
Gift Shop
The puzzle in the gift shop uses the memo near the safe and the staff roles on the wall as hints. Press the numbers corresponding to the locations in the order "Tracker, Lookout, Cleaner," and you'll get "146."
Kalevala Knights Workshop
The puzzle in the Kalevala Knights workshop can be solved by going around the back of where the Coffee World mascot is placed. Adjust your position to face the center of the workshop, and you'll see the pattern in the order of the safe numbers, so align the patterns in order from top to bottom.
Return 3 Collectibles
Nursery Rhyme Puzzles
Cult Stashes
Lunchbox
Manuscript
| Manuscript | Map |
|---|---|
| Scratch's Hunt | |
| Koskela Parade Float | |
| Deputy's Fatal Mistake | |
| Deputy's Fall | |
| Deputy at the Morgue | |
| Saga in Watery Forest | |
| Saga Fighting the Darkness-Possessed in the Workshop | |
| Attack on Coffee World |