| Previous Mission |
|---|
| Return 8 |
How to Progress Come Home
| How to Progress Come Home | |
|---|---|
| 1 | Progress Investigation Board "The Mind Place" |
| 2 | Profile the "Other Saga" |
| 3 | Progress Investigation Board and conduct profiling |
| 4 | Place 7 clues about Logan |
| 5 | Progress exploration, investigation board, and profiling |
| 6 | Exit The Mind Place and answer the phone |
| 7 | Talk to Sheriff Breaker |
| 8 | Profile Warlin Door |
| 9 | Pass through the subway from the plaza door |
| 10 | Examine the shoebox beside the statue |
| 11 | Talk to Wake through profiling |
| 12 | Go to the plaza with fountain from the subway door |
| 13 | Enter the fountain |
- Progress Investigation Board "The Mind Place"
Once trapped in the The Mind Place, first progress the Investigation Board "The Mind Place." Since all other cases and clues disappear, just place the clues you have on hand.
- Profile the "Other Saga"
Once you can profile by progressing the investigation board, Profile the "Other Saga". Profiling a "Other Saga" 3 times will gather clues to progress the investigation board.
- Progress Investigation Board and conduct profiling
Once you've gathered clues, progress the investigation board. All obtained clues can be placed on "Betrayed Everyone." When you place 3 clues, you can further profile another Saga, so it's good to do so.
- Place 7 clues about Logan
By profiling "Horror Novel" from another Saga, you can obtain the clue "Logan is Dead." When you place clues on "Logan Died Because of You," you can obtain more clues, so place them all in the same location.
- Repeat exploration and investigation
As you progress the investigation board about Logan, you'll be able to obtain clues through surrounding exploration. Once you obtain clues from exploration, place them on the investigation board, and once profiling becomes available, conduct profiling to enable escape from the The Mind Place.
- Investigation Items and Clues
| You Were a Terrible Partner | ・I ignored that Casey was influenced by the dark presence ・I abandoned my partner to operate alone ・Casey was wrong to believe in me ・Photo of Casey at Logan's birthday party |
| You Hurt Him | ・Casey was hurt because I left him behind ・Whiskey I gave to Casey in the hospital |
| You Lost Your Mind | ・It was all a hallucination ・Something inside me broke when Logan died ・An encouraging letter from my mother |
| You Were a Terrible Detective | ・I didn't notice Scratch was Wake from the beginning ・I used the manuscript as support instead of doing what I should have ・Ilmo and Jaakko were running a cult right beside me ・Commendation received from the FBI |
| Logan Died Because of You | Logan is dead ・Before I left, Logan made matching bracelets |
| You Were a Terrible Mother | ・I took Logan away from his father ・Logan was alone ・I always prioritized work ・Mug that Logan gave me |
| How Do You Leave Here? | Leave by overcoming doubt and fear |
- Exit The Mind Place and answer the phone
When you exit the The Mind Place, you appear in the dark world explored as Alan. A phone is ringing near the starting position, so answer it.
- Talk to Sheriff Breaker
After hearing about the shoebox on the phone, proceed to the plaza with the fountain and meet Sheriff Breaker following the humming sound. After talking to Sheriff Breaker, you can profile Warlin Door.
- Profile Warlin Door
After talking to Sheriff Breaker, profile Warlin Door. When you profile Warlin Door, the objective changes and you can access Parliament Tower Plaza through the subway.
- Pass through the subway from the plaza door
After profiling the door, a door leading to the subway appears in the plaza, so pass through the subway to Parliament Tower Plaza. Cross through the door, descend the stairs, pass through the ticket gate, and climb the stairs visible on your left to reach Parliament Tower Plaza.
- Examine the shoebox beside the statue
When you arrive at Parliament Tower Plaza, examine the shoebox near the central statue and obtain the Clicker and light bullets. Once you obtain the Clicker and light bullets, you can talk to Wake through profiling.
- Talk to Wake through profiling
Talk to Wake from profiling. Through conversation with Wake, find a way to rewrite the ending and decide to face it together.
- Go to the plaza with fountain from the subway door
Return to the subway, pass through the ticket gate, and go to the fountain plaza through the door on your right. Enemies will appear on the way, but you can avoid combat by passing through the door.
- Enter the fountain
Proceed to the center of the fountain plaza and enter the fountain. Entering the fountain leads to the ending, completing Alan Wake 2's story.
What to Do After Ending
Collect Collectibles
After reaching the ending, collect any collectibles you missed. It's recommended to collect them in Return 6 for the Saga section or Initiation 8 for the Alan section. Since accessible areas are limited by story progression, if you haven't made manual saves, you'll need to restart and recollect them.