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Return 9: Come Home Walkthrough - Alanwake2

MabryLast Updated: September 2, 2026 at 1:13 PM
Table of Contents

Return 9: Come Home

Previous Mission
Return 8

How to Progress Come Home

How to Progress Come Home
1Progress Investigation Board "The Mind Place"
2Profile the "Other Saga"
3Progress Investigation Board and conduct profiling
4Place 7 clues about Logan
5Progress exploration, investigation board, and profiling
6Exit The Mind Place and answer the phone
7Talk to Sheriff Breaker
8Profile Warlin Door
9Pass through the subway from the plaza door
10Examine the shoebox beside the statue
11Talk to Wake through profiling
12Go to the plaza with fountain from the subway door
13Enter the fountain
  • Progress Investigation Board "The Mind Place"

Progress Investigation Board "The Mind Place"

Once trapped in the The Mind Place, first progress the Investigation Board "The Mind Place." Since all other cases and clues disappear, just place the clues you have on hand.

  • Profile the "Other Saga"

Profile the "Other Saga"

Once you can profile by progressing the investigation board, Profile the "Other Saga". Profiling a "Other Saga" 3 times will gather clues to progress the investigation board.

  • Progress Investigation Board and conduct profiling

Progress Investigation Board and conduct profiling

Once you've gathered clues, progress the investigation board. All obtained clues can be placed on "Betrayed Everyone." When you place 3 clues, you can further profile another Saga, so it's good to do so.

  • Place 7 clues about Logan

Place 7 clues about Logan

By profiling "Horror Novel" from another Saga, you can obtain the clue "Logan is Dead." When you place clues on "Logan Died Because of You," you can obtain more clues, so place them all in the same location.

  • Repeat exploration and investigation

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As you progress the investigation board about Logan, you'll be able to obtain clues through surrounding exploration. Once you obtain clues from exploration, place them on the investigation board, and once profiling becomes available, conduct profiling to enable escape from the The Mind Place.

  • Investigation Items and Clues
You Were a Terrible Partner・I ignored that Casey was influenced by the dark presence
・I abandoned my partner to operate alone
・Casey was wrong to believe in me
・Photo of Casey at Logan's birthday party
You Hurt Him・Casey was hurt because I left him behind
・Whiskey I gave to Casey in the hospital
You Lost Your Mind・It was all a hallucination
・Something inside me broke when Logan died
・An encouraging letter from my mother
You Were a Terrible Detective・I didn't notice Scratch was Wake from the beginning
・I used the manuscript as support instead of doing what I should have
・Ilmo and Jaakko were running a cult right beside me
・Commendation received from the FBI
Logan Died Because of YouLogan is dead
・Before I left, Logan made matching bracelets
You Were a Terrible Mother・I took Logan away from his father
・Logan was alone
・I always prioritized work
・Mug that Logan gave me
How Do You Leave Here?Leave by overcoming doubt and fear
  • Exit The Mind Place and answer the phone

Exit The Mind Place and answer the phone

When you exit the The Mind Place, you appear in the dark world explored as Alan. A phone is ringing near the starting position, so answer it.

  • Talk to Sheriff Breaker

Return 9_Breaker

After hearing about the shoebox on the phone, proceed to the plaza with the fountain and meet Sheriff Breaker following the humming sound. After talking to Sheriff Breaker, you can profile Warlin Door.

  • Profile Warlin Door

Profile Warlin Door

After talking to Sheriff Breaker, profile Warlin Door. When you profile Warlin Door, the objective changes and you can access Parliament Tower Plaza through the subway.

  • Pass through the subway from the plaza door

Pass through the subway from the plaza door

After profiling the door, a door leading to the subway appears in the plaza, so pass through the subway to Parliament Tower Plaza. Cross through the door, descend the stairs, pass through the ticket gate, and climb the stairs visible on your left to reach Parliament Tower Plaza.

  • Examine the shoebox beside the statue

Return 9_Shoebox beside statue

When you arrive at Parliament Tower Plaza, examine the shoebox near the central statue and obtain the Clicker and light bullets. Once you obtain the Clicker and light bullets, you can talk to Wake through profiling.

  • Talk to Wake through profiling

Talk to Wake through profiling

Talk to Wake from profiling. Through conversation with Wake, find a way to rewrite the ending and decide to face it together.

  • Go to the plaza with fountain from the subway door

Return 9_Subway door

Return to the subway, pass through the ticket gate, and go to the fountain plaza through the door on your right. Enemies will appear on the way, but you can avoid combat by passing through the door.

  • Enter the fountain

Return 9_Fountain

Proceed to the center of the fountain plaza and enter the fountain. Entering the fountain leads to the ending, completing Alan Wake 2's story.

What to Do After Ending

Collect Collectibles

Collect collectibles

After reaching the ending, collect any collectibles you missed. It's recommended to collect them in Return 6 for the Saga section or Initiation 8 for the Alan section. Since accessible areas are limited by story progression, if you haven't made manual saves, you'll need to restart and recollect them.

Related Guides

List of Story Chapters

Alan Wake 2 Story

Return

Initiation

Alan Wake 2 Map and Walkthrough Guides

Alan Wake 2 Hub Link