Is Final Fantasy Resonance Turn-Based
Yes. Final Fantasy Resonance returns to the series’ roots with turn-based combat.
Overworld
When the game starts beeping and the map radar turns red while you explore a dungeon or the world map, an enemy encounter is about to happen.
Encounters are random, but certain items can lower the encounter rate.
Party System
In the Party menu, you can add up to 4 people in your party. Each character will have their own skills and abilities. You can also assign them different Visions to diversify their skillsets.
Turn-Order
Final Fantasy Resonance is a turn-based game which means that each character and enemy gets a turn to do certain actions.
Turn-order in the game is the order of which these actions will be allowed to be done. It is seen on the upper left side of the screen. The order is set at the start of the battle according to the speed of the characters and foes. On the leftmost side is the active turn-order bar. The large icon will indicate who is currently attacking and who is next in line.
Allies will have a blue border and placed on the topside of the bar while enemies have a red border and are on the bottom side of the bar. The order is from left to right.
Actions
In a battle, a character has their Health Points (HP) and their Mana Points (MP). The character dies when their HP drops to 0. They may be revived using a Phoenix Down or a spell.
When it is a character's turn, these are the actions they can do:
| Move | Description |
|---|---|
| Attack | Basic physical attack. |
| Skill | Special moves that may bring weakness to an enemy. Each character has a different set of moves and may learn moves from the different Visions they use. These use Mana Points (MP). |
| Defend | Lowers the incoming damage the character receives from the enemy attack. |
| Item | Use an item from your inventory. |
| Escape | Run away from the fight. This may not always be available, especially during Boss Battles. |
The goal is to reduce all of the enemies' HP to zero while keeping at least one character in your party alive.
Skills
Each character has a list of skills and as they level up they learn new ones. These are unique to a character and a lot of their skills can be biased towards a particular element.
Weaknesses
An enemy's weakness is exposed when hit by an attack with their weak affinity. This will be recorded in their Affinities menu which can be seen when the enemy is selected. They are denoted by a broken shield on their upper-left side.
Those that are denoted by a silver shield indicate a resistance to that element or type of attack.
The affinities will include the elements (Fire, Ice, Thunder, Light, etc) and the types of attack (Physical, Magic).
Stagger
Below the enemy's health bar is their Stagger Bar. When this bar drops to 0, the enemy will become staggered and will lose their turn in the Turn-Order. A Bonus Phase will activate for the character that staggered the enemy. They will gain an extra turn at the end of the round.
When all the units are staggered, you will trigger a Sweeping Stagger. At the end of your bonus phase, you will be able to unleash a powerful Vision attack called Resonance. Each Resonance will have a different effect.
Sometimes, more elite enemies will get ready for a large attack. This is indicated by an exclamation mark on their icon in the Turn-Order. This attack can be prevented by staggering the enemy. If you cannot stop the attack in time, it might be good to defend yourself instead.
Limit Bursts
At the bottom of the character's information box on the bottom left of the screen is their Limit Burst Bar. Throughout the battle, the bar will fill with each attack. When the bar is filled, a powerful attack by the character can be done.
Visions
Visions are battle units that can be equipped by different characters. Using their own MP during battle, a character can use a Vision's skillset, even without learning the skill themselves.
They can be equipped in the Equipment & Abilities Menu.
As you battle, the equipped Vision will accumulate Mastery Rank Points (MRP). When these level up, the Visions will gain more skills and better stats.
When a character has experience with a number of Visions, they can equip the skills of the Visions they do not currently equip under the Abilities tab. The higher the MRP of the Vision is with them, the more abilities they can equip, and the lower Ability Points (AP) is needed to equip them.
Espers
Visions are equipped throughout the whole battle while Espers are battle units the character can summon that will be available to battle for a set number of turns. The summon will take up the character's MP.
Battle Result Bonus
You actions in battle can get you certain bonuses after battle.
The bonuses are as follows:
| Bonus | Requirement | Bonus |
|---|---|---|
| No Damage Bonus | Win the battle without taking any damage. | Increased EXP |
| Overkill Bonus | After defeating all enemies during the bonus phase, perform a follow-up attack. | Increased Gil |
| Stagger Finish Bonus | Defeat the final enemy while it is staggered. | Increased Mastery Rank Points |
Related Guides
Latest News and Updates
| Latest News and Updates | |
|---|---|
| All Platforms Available | All Editions and Differences |
| Is there a Demo? | Pre-order Bonuses |
| System and Storage Requirements | Release Date and Time |
Game Overview
| Game Overview | |
|---|---|
| What is the Combat Like? | Is it Multiplayer? |
| Is it Steam Deck compatible? | Is there Character Creation? |
| Game Length and How Long to Beat | Difficulty Settings Explained |
Final Fantasy Resonance Wiki
| Guides By Category | |
|---|---|
All Bosses | Side Quests |
Trophy and Roadmap | Characters |
Latest News and Updates | Game Overview |