Stagger System in Final Fantasy Resonance
This guide covers how staggering works in Final Fantasy Resonance, including what it does to enemies and how to take advantage of it in combat.
Staggering Mechanics
Each enemy has a stagger gauge. The stagger gauge is the yellow bar below the enemy's HP bar (red). Reducing it to zero puts them in a staggered state. For a turn, they will take bonus damage and will not be able to perform actions.
Characters that successfully stagger an enemy will be granted a Bonus Phase at the end of the round where they can perform an extra action.
Staggering all enemies in the same turn triggers a Sweeping Stagger, allowing you to use an equipped vision's Resonance during the Bonus Phase.
When an enemy is about to unleash a savage blow, stagger them to prevent it. If it seems unattainable, use Defend instead.
Some moves deal less damage but increase stagger effectively; use these moves first until the enemy is staggered before dishing out the big damage dealers. Exploiting their weaknesses also helps.
Defeating the last enemy in battle while it is staggered grants a Stagger Finish Bonus, rewarding you with more MRP.
Related Guides
Helpful Guides
| Helpful Guides | |
|---|---|
| Trophy Guide and Roadmap | |
| How to Trigger Overkill | How Does Stagger Work |
| What Are Battle Bonuses | How to Get a Chocobo |
| How to Upgrade the Scanner | |
| Walkthrough | |
| Prologue | Tailing the Truth |
Game Overview
| Game Overview | |
|---|---|
| What is the Combat Like? | Is it Multiplayer? |
| Is it Steam Deck compatible? | Is there Character Creation? |
| Game Length and How Long to Beat | Difficulty Settings Explained |
Final Fantasy Resonance Wiki
| Guides By Category | |
|---|---|
All Bosses | Side Quests |
Trophy and Roadmap | Characters |
Latest News and Updates | Game Overview |