All Locker Codes and Puzzle Solutions in Clive Barker's Hellraiser: Revival
Here are all the locker and safe codes in Clive Barker's Hellraiser: Revival, with the location of each.
List of All Locker Codes
| Locker or Container | Code | Location |
|---|---|---|
| ▼ First Locker | 9901 | Left side of the hallway, after sneaking past Bruno. |
| ▼ Second Locker | 9891 | Near the cultist and the bathtub. |
| ▼ White House Safe | 9606 | The white house southeast of the graveyard. |
| ▼ Cupboard Riddle Code | 1966 | Music room on the second floor of Bruno's house. |
| ▼ Snake Room Locker | 1952 | Inside the Snake Room. |
| ▼ Private Rooms Locker | 1923 | Private Rooms |
| ▼ Factory Eyeballs Graffiti Blue Door Locker | 1362 | Near the Warding Bell Puzzle |
| ▼ Laundry Room Locker | 8571 | Spawns after a death contraption moves to the other side. |
| ▼ Break Room Locker | 2342 | Found near the ladder after talking with Bruno |
| ▼ Sewer Room Locker | 1512 | Sewer levels |
List of All Puzzles
| Puzzle | Solution | Related Quest |
|---|---|---|
| ▼ Prologue Cube Puzzle | Move the energy from the right post to the left post and build a bridge. | Prologue |
| ▼ Blemished Items Door | Use both Blemished items on the locked door. | Escape from the Scarlet Church Part 1 |
| ▼ Pinhead Skull and the Tongue Key | Push down every pin to get the Tongue Key. | Escape from the Scarlet Church Part 1 |
| ▼ Leviathan Tip Puzzle | Rotate the pieces until all the lines connect. | Escape from the Scarlet Church Part 1 |
| ▼ Gramophone Puzzle | Attach the Winding Handle to the gramophone in the dining room. | Open the Gate to Charlotte Part 1 |
| ▼ Rotating Dials Puzzle | Place all the white triangles in the middle slots. | Open the Gate to Charlotte Part 1 |
| ▼ Genesis Configuration Cube Puzzles | Set the Genesis Configuration to the right shape for each of the three statue gates. | Open the Gate to Charlotte Part 2 |
| ▼ Multiple-Bodied Statue Puzzle (Well) | Destroy the heads of the three statues the big statue points to. | Open the Gate to Charlotte Part 2 |
| ▼ Peephole Inset Puzzle | Line up the pieces from the outside in to finish the illustration. | Hunt Marlowe Part 1 |
| ▼ Embossed Block and Ear Statue Puzzle | Pull the pins in the right order to free the Embossed Block. | Hunt Marlowe Part 1 |
| ▼ Private Rooms Door Puzzle | Match the four blocks to the paintings above the door. | Hunt Marlowe Part 1 |
| ▼ Spirit Warding Bell Puzzle | Place the bells in order: Marlowe, Bruno, Person's Chest, Genesis Configuration, Cenobites. | Hunt Marlowe Part 2 |
| ▼ Multiple-Bodied Statue Puzzle (Sewers) | Destroy the heads of the four statues the big statue points to. | Hunt Marlowe Part 3 |
List of All Keys and Items
| Key or Item | How to Get | Use |
|---|---|---|
| ▼ VIP Token | Bring the girl in the club three items and complete her request. | Opens the VIP Room in the club. |
All Locker, Safe, and Cupboard Codes
First Locker
After you sneak past Bruno, look to the left side of the hallway. The locker sits there, and the passcode is 9901.
Second Locker
The second locker is a little further on. Head toward the cultist working over a body in a bathtub, and you find it nearby. The passcode is 9891.
White House Safe
In the white house southeast of the graveyard, find the safe and enter 9606. It holds the Pistol: Oversized Magazine Release upgrade.
Cupboard Riddle Code
The cupboard is in the music room on the second floor of Bruno's house. A note says Bruno's birthday is 300 years after the "Great Fire," and a painting of a fire in Bruno's office has 1666 written on its back. Add 300 to 1666, and enter 1966. The cupboard holds Chemicals, Pistol Ammo, and Gunpowder.
Snake Room Locker
To get into the Snake Room you need to have the Snake Key with you. Open the room and there will be a locker inside. Enter the passcode 1952. This locker contains the upgrade: SMG: Laser Point.
Private Rooms Locker
Found in the Private Room near the wall with the graffiti that says 'Leviathan Watches'. Enter the following code: 1923.
Factory Eyeballs Graffiti Blue Door Locker
This locker is found on the other side of a torn down wall, there are several pieces of graffiti of eyeballs.. The passcode for this one is 1362.
Laundry Room Locker
The locker could be found a little further away after completing the Spirit Warding Bell Puzzle. It is inside a room to the right where the spinning death contraption will spawn. Enter the code 8571.
Break Room Locker
This locker is located after the cutscene with Bruno giving up his cause after Marlowe's transformation. The passcode for this locker is 2342.
Sewer Room Locker
The last locker is in the sewers as you continue your hunt for Marlowe. The passcode is 1512.
Puzzle Solutions
Prologue Cube Puzzle
When you reach two posts, the one on the right starts to light up. Use the cube to gather energy from that post and transfer it to the post on the left.
Next, raise the glowing cube, then move the platform on the left under the cube toward your side. This builds a bridge to the other side.
Blemished Items Door
In the hallway filled with bodies, take the Blemished Fragment from the corpse in the left room and the Blemished Diamond from the "Conjoined" corpses. Then go to the locked door on the right and use both items to open it.
Pinhead Skull and the Tongue Key
In Bruno's office, go to his desk and investigate the Pinhead skull. Interact with all the pins to push them down and retrieve the Tongue Key. You use it to open the locked door.
Leviathan Tip Puzzle
Take the Leviathan Tip from the desk by the computer on the left in the office. Use it on the strange object, then rotate the tips and the middle until all the lines connect.
Gramophone Puzzle
Go upstairs, take the left hallway, and turn right into the music room. Take the Winding Handle from the gramophone on the other side of the room. Then go to the dining room next to the elevator and attach the handle to the gramophone there. The reward is the Bruno Figurine, which you need to progress.
Rotating Dials Puzzle
Go upstairs, take the right hallway, and turn left into Bruno's office. A sketch of the solved dials is on Bruno's desk, near the painting side. Then go to the cabinet beside the painting on the right of the office entrance, and place all the white triangles in the middle slots. The reward is the SMG and the Marlowe Figurine.
Spirit Warding Bell Puzzle
Find the wind-up box in a room past the shooting range in the real-world alleyway, wind it up, and take the Spirit Warding Bell. Defeat Bruno inside the metal double doors, then return to the puzzle by the gate to Zora Beckett's shop. Place the bells in this order: Marlowe, Bruno, Person's Chest, Genesis Configuration, Cenobites. The reward is the entrance to Bruno's alleyway office.
Genesis Configuration Cube Puzzles
To reach Charlotte, you open three statue gates, each missing a part. Set the Genesis Configuration to the shape that matches each statue, then fit it in. Our full guide shows all three shapes.
Multiple-Bodied Statue Puzzle (Well)
In the well, interact with the big statue first. It raises its arms toward three smaller statues. Destroy each head, then return to the big statue to collect a pile of coins you can spend at Zora's shop.
Peephole Inset Puzzle
This lock puzzle keeps the Voyeur Room closed. Find the Peephole Inset beyond the Fetish Rooms door, place it on the door, and line up the pieces from the outside in until the illustration is complete. The reward is access to the Voyeur Room, where the Sister of Mercy waits.
Embossed Block and Ear Statue Puzzle
Head up to the second floor and enter the room at the far left end of the hallway. Pull the pins from the Ear Statue in the right order to free the Embossed Block, which you need for the Private Rooms door.
Private Rooms Door Puzzle
With the Embossed Block in place, rotate the four blocks to match the paintings above the door. The door leads to the Gagged Skull, which opens the room across the hall.
Multiple-Bodied Statue Puzzle (Sewers)
After Marlowe transforms and heads into the sewers, look for the big statue in a room off the hallway with the rotating blade. Interact with it, then hunt down and destroy the four figurines' heads in the surrounding rooms. One of them is hidden behind a riddle wall. Return to the statue for 143 coins.
Keys and Items
VIP Token
The VIP Token opens the VIP Room in the club during Escape from the Scarlet Church Part 2. A girl in the northeast room of the club has it, and she trades it for favors.
Tips for Keypad Locks
- Don't lockpick keypad locks. You need the right combination to open them.
- Search the area for passcode clues first, and clear out nearby cultists and other threats before you open one.
Open Other Containers With Lockpicks
Not every locked container has a keypad. If you find a cabinet without one, you can open it with a lockpick instead.
Related Guides
Clive Barker's Hellraiser Revival Wiki
| Guides By Category | |
|---|---|
Main Story | Puzzles & Codes |
Bosses & Enemies | Weapons & Abilities |
Collectibles & Upgrades | Trophies & Endings |
Characters | Helpful Guides |
Latest News and Updates | Game Overview |