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All Locker Codes and Puzzle Solutions - Clive Barker's Hellraiser Revival

EdiLast Updated: October 16, 2026 at 11:04 AM
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All Puzzle Solutions and Codes - Hellraiser Banner

All Locker Codes and Puzzle Solutions in Clive Barker's Hellraiser: Revival

Here are all the locker and safe codes in Clive Barker's Hellraiser: Revival, with the location of each.

List of All Locker Codes

Locker or ContainerCodeLocation
▼ First Locker9901Left side of the hallway, after sneaking past Bruno.
▼ Second Locker9891Near the cultist and the bathtub.
▼ White House Safe9606The white house southeast of the graveyard.
▼ Cupboard Riddle Code1966Music room on the second floor of Bruno's house.
▼ Snake Room Locker1952Inside the Snake Room.
▼ Private Rooms Locker1923Private Rooms
▼ Factory Eyeballs Graffiti Blue Door Locker1362Near the Warding Bell Puzzle
▼ Laundry Room Locker8571Spawns after a death contraption moves to the other side.
▼ Break Room Locker2342Found near the ladder after talking with Bruno
▼ Sewer Room Locker1512Sewer levels

List of All Puzzles

PuzzleSolutionRelated Quest
▼ Prologue Cube PuzzleMove the energy from the right post to the left post and build a bridge.Prologue
▼ Blemished Items DoorUse both Blemished items on the locked door.Escape from the Scarlet Church Part 1
▼ Pinhead Skull and the Tongue KeyPush down every pin to get the Tongue Key.Escape from the Scarlet Church Part 1
▼ Leviathan Tip PuzzleRotate the pieces until all the lines connect.Escape from the Scarlet Church Part 1
▼ Gramophone PuzzleAttach the Winding Handle to the gramophone in the dining room.Open the Gate to Charlotte Part 1
▼ Rotating Dials PuzzlePlace all the white triangles in the middle slots.Open the Gate to Charlotte Part 1
▼ Genesis Configuration Cube PuzzlesSet the Genesis Configuration to the right shape for each of the three statue gates.Open the Gate to Charlotte Part 2
▼ Multiple-Bodied Statue Puzzle (Well)Destroy the heads of the three statues the big statue points to.Open the Gate to Charlotte Part 2
▼ Peephole Inset PuzzleLine up the pieces from the outside in to finish the illustration.Hunt Marlowe Part 1
▼ Embossed Block and Ear Statue PuzzlePull the pins in the right order to free the Embossed Block.Hunt Marlowe Part 1
▼ Private Rooms Door PuzzleMatch the four blocks to the paintings above the door.Hunt Marlowe Part 1
▼ Spirit Warding Bell PuzzlePlace the bells in order: Marlowe, Bruno, Person's Chest, Genesis Configuration, Cenobites.Hunt Marlowe Part 2
▼ Multiple-Bodied Statue Puzzle (Sewers)Destroy the heads of the four statues the big statue points to.Hunt Marlowe Part 3

List of All Keys and Items

Key or ItemHow to GetUse
▼ VIP TokenBring the girl in the club three items and complete her request.Opens the VIP Room in the club.

All Locker, Safe, and Cupboard Codes

First Locker

After you sneak past Bruno, look to the left side of the hallway. The locker sits there, and the passcode is 9901.

First Locker

Second Locker

The second locker is a little further on. Head toward the cultist working over a body in a bathtub, and you find it nearby. The passcode is 9891.

Second Locker

White House Safe

In the white house southeast of the graveyard, find the safe and enter 9606. It holds the Pistol: Oversized Magazine Release upgrade.

Close-up of the white house safe

Cupboard Riddle Code

The cupboard is in the music room on the second floor of Bruno's house. A note says Bruno's birthday is 300 years after the "Great Fire," and a painting of a fire in Bruno's office has 1666 written on its back. Add 300 to 1666, and enter 1966. The cupboard holds Chemicals, Pistol Ammo, and Gunpowder.

A painting of a fire is hanging on the red wall

Snake Room Locker

To get into the Snake Room you need to have the Snake Key with you. Open the room and there will be a locker inside. Enter the passcode 1952. This locker contains the upgrade: SMG: Laser Point.

Snake Room Locker

Private Rooms Locker

Found in the Private Room near the wall with the graffiti that says 'Leviathan Watches'. Enter the following code: 1923.

Private Rooms Locker

Factory Eyeballs Graffiti Blue Door Locker

This locker is found on the other side of a torn down wall, there are several pieces of graffiti of eyeballs.. The passcode for this one is 1362.

Factory Eyeballs Graffiti Blue Door Locker

Laundry Room Locker

The locker could be found a little further away after completing the Spirit Warding Bell Puzzle. It is inside a room to the right where the spinning death contraption will spawn. Enter the code 8571.

Laundry Room Locker

Break Room Locker

This locker is located after the cutscene with Bruno giving up his cause after Marlowe's transformation. The passcode for this locker is 2342.

Break Room Locker

Sewer Room Locker

The last locker is in the sewers as you continue your hunt for Marlowe. The passcode is 1512.

Sewer Room Locker

Puzzle Solutions

Prologue Cube Puzzle

When you reach two posts, the one on the right starts to light up. Use the cube to gather energy from that post and transfer it to the post on the left.

Prologue posts

Next, raise the glowing cube, then move the platform on the left under the cube toward your side. This builds a bridge to the other side.

Prologue cube

Blemished Items Door

In the hallway filled with bodies, take the Blemished Fragment from the corpse in the left room and the Blemished Diamond from the "Conjoined" corpses. Then go to the locked door on the right and use both items to open it.

Using Blemished Items on locked door

Pinhead Skull and the Tongue Key

In Bruno's office, go to his desk and investigate the Pinhead skull. Interact with all the pins to push them down and retrieve the Tongue Key. You use it to open the locked door.

Pinhead skull puzzle

Leviathan Tip Puzzle

Take the Leviathan Tip from the desk by the computer on the left in the office. Use it on the strange object, then rotate the tips and the middle until all the lines connect.

Strange Object

Gramophone Puzzle

Go upstairs, take the left hallway, and turn right into the music room. Take the Winding Handle from the gramophone on the other side of the room. Then go to the dining room next to the elevator and attach the handle to the gramophone there. The reward is the Bruno Figurine, which you need to progress.

A gramophone with its winding handle highlighted

Rotating Dials Puzzle

Go upstairs, take the right hallway, and turn left into Bruno's office. A sketch of the solved dials is on Bruno's desk, near the painting side. Then go to the cabinet beside the painting on the right of the office entrance, and place all the white triangles in the middle slots. The reward is the SMG and the Marlowe Figurine.

Rotating Dial Cabinet

Spirit Warding Bell Puzzle

Find the wind-up box in a room past the shooting range in the real-world alleyway, wind it up, and take the Spirit Warding Bell. Defeat Bruno inside the metal double doors, then return to the puzzle by the gate to Zora Beckett's shop. Place the bells in this order: Marlowe, Bruno, Person's Chest, Genesis Configuration, Cenobites. The reward is the entrance to Bruno's alleyway office.

Bell Solution

Genesis Configuration Cube Puzzles

To reach Charlotte, you open three statue gates, each missing a part. Set the Genesis Configuration to the shape that matches each statue, then fit it in. Our full guide shows all three shapes.

The Genesis Configuration floats next to a statue that has a glowing blue hole in its middle.

Multiple-Bodied Statue Puzzle (Well)

In the well, interact with the big statue first. It raises its arms toward three smaller statues. Destroy each head, then return to the big statue to collect a pile of coins you can spend at Zora's shop.

Bloody statue with multiple bodies

Peephole Inset Puzzle

This lock puzzle keeps the Voyeur Room closed. Find the Peephole Inset beyond the Fetish Rooms door, place it on the door, and line up the pieces from the outside in until the illustration is complete. The reward is access to the Voyeur Room, where the Sister of Mercy waits.

Peephole Inset Location

Embossed Block and Ear Statue Puzzle

Head up to the second floor and enter the room at the far left end of the hallway. Pull the pins from the Ear Statue in the right order to free the Embossed Block, which you need for the Private Rooms door.

Correct order of pin removal from Ear Statue

Private Rooms Door Puzzle

With the Embossed Block in place, rotate the four blocks to match the paintings above the door. The door leads to the Gagged Skull, which opens the room across the hall.

embossed block.png

Multiple-Bodied Statue Puzzle (Sewers)

After Marlowe transforms and heads into the sewers, look for the big statue in a room off the hallway with the rotating blade. Interact with it, then hunt down and destroy the four figurines' heads in the surrounding rooms. One of them is hidden behind a riddle wall. Return to the statue for 143 coins.

Multiple-bodied Statue Puzzle Hunt for Marlowe - Sewer Room

Keys and Items

VIP Token

The VIP Token opens the VIP Room in the club during Escape from the Scarlet Church Part 2. A girl in the northeast room of the club has it, and she trades it for favors.

A masked girl is on the bed

Tips for Keypad Locks

  • Don't lockpick keypad locks. You need the right combination to open them.
  • Search the area for passcode clues first, and clear out nearby cultists and other threats before you open one.

Open Other Containers With Lockpicks

Not every locked container has a keypad. If you find a cabinet without one, you can open it with a lockpick instead.

lockpick_photo

Related Guides

Clive Barker's Hellraiser Revival Wiki

Hellraiser-Wiki

Hub-Link