Hunt Marlowe Part 3 Summary
Aidan hunts down Bruno for the Genesis Configuration. After getting it back, he looks for Marlowe and they finally have a one-on-one battle.
| Key Items | Elevator Key, Lever |
| Potential Weapons | Baseball Bat |
| Potential Upgrades | Revolver: Overpressure Ammunition |
| Previous | Next |
|---|---|
| Hunt Marlowe Part 2 | Return to Sunny |
Hunt Marlowe Part 3 Walkthrough
[1] Find Bruno.
Proceed through the now-open door.
Proceed towards the dark room. Be careful, as a large spinning octahedron with spikes will go across the room. Wait for it to disappear through the other side before walking eastward.
| Item | Image |
|---|---|
| Revolver: Overpressure Ammunition | In the locked cabinet. The room to the right after entering the dark room. Code: 8571 |
| Baseball Bat |
Turn left to enter the room with multiple televisions.
Check the table near the door and take the Elevator Key.
Go to the room across and you will find the large statue from earlier. You can now access the elevator with the key. Armored enemies will come to attack you while you wait for it to come down.
Ride the elevator down. From the window, you can see Bruno and Marlowe.
Get access to them by opening the door on the right side. After their conversation, a cutscene will start.
[2] Find Marlowe.
Marlowe becomes a beast and runs out. It's the perfect time to confront Bruno. He will give you the Genesis Configuration back.
Follow Marlowe. There is a Save Point nearby.
Follow the holes in the walls until you find the orange ladder. Go up.
Follow the holes once again to find your pathway. Eventually you will find this sewer-like area.
[3] Fight all the enemies.
Manipulate the cube to get rid of the mobs of enemies that will come forth.
Make your way to the other side of the room and enter the broken gate. You will be stopped by a large enemy.
You can no longer use the block to fight, and you cannot escape. Watch out for when the monster gushes out blood or its monster fluid towards you. Be careful during close combat, as it can headbutt you and cause great damage.
[4] Continue looking for Marlowe.
Return to the exit and climb the ladder. Continue forward.
Jump into this hole. Be ready to fight enemies as soon as you get your bearings.
Turn off the electricity so that you can press on forward. There is a Save Point in the floor above.
Go to where you saw Marlowe. Turn off the electricity breaker so that you can explore the water nearby.
Turn over the body on the left side, facing the hole, to obtain the Lever.
Attach the lever onto the switch base. Enemies will start coming at you. You can use the electrical switches to your advantage, depending on if the enemies come from the water.
Proceed to follow after Marlowe.
When you arrive in this room, the cenobite will talk to you again.
Go towards the exit that shows the outside.
It's time to fight this monstrosity again.
Continue downwards, and mobs of Unworthy will come your way.
Enter the cave. You might think it's a dead end, but you can remove the wooden cover on top of the area at the end.
Zora is, of course, there to greet you. This is your last chance to shop and arrange your items before you go against Marlowe.
[5] Defeat Marlowe.
Proceed to the church to battle Marlowe. His weaknesses lie in his back, literally. Marlowe has two phases, and it's best to use your environment when you reach his second phase.
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