Free Sunny's Soul Summary
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Free Sunny's Soul Walkthrough
[1] Free Sunny's Soul
Aidan tries to use the Genesis Configuration to find Sunny, but instead Pinhead appears.
Pinhead makes a promise: if Aidan does what he wants, Sunny's soul will be freed. Aidan accepts this, so Pinhead brands Aidan with a strange power and tells him to follow him.
Get to the end of the hallway and turn left. Pinhead is waiting for you there, so follow him. Don't worry about the bladed bridge, as it will stop one by one when Pinhead passes it.
Eventually, you'll be back on the same path as Pinhead, and then he stops. A short shifting jump scare will occur where the labyrinth will change a bit, and Pinhead will disappear.
Now turn around and crouch through the red hallway to avoid the chains above you. Keep going until you turn a corner.
Keep moving towards the strange object in the distance until it starts to shapeshift. This is your clue to turn around and run, as it will turn into a spinning diamond that can kill you.
The other end of the labyrinth will mysteriously start to close, but there will be an exit to the left you can take to escape the diamond. Keep going through the hallway.
Eventually, you'll reach a part where you'll have to crouch to avoid strange roots. When you get to this area, do not go until the end, as there is another spinning diamond that could kill you.
Instead, wait for the diamond to start going in the opposite direction, follow it, and turn right at the next corner.
Wait for the spinning Diamond to get past you, and then run as fast as you can towards the exit of the hallways.
When the path splits, go right. From there, you will be able to reach the first Pain Pillar.
Make sure to get to the pillar quickly, as there are 4 paths where spinning diamonds will spawn. Once there, interact with the Pillar. The Pillar will bite onto Aidan and will increase his Max Health.
To get past the diamonds, wait until the first 3 diamonds are moving to one side, and then sprint past them. Then for the last diamond that's spinning in the opposite direction, sprint when it passes you.
Cross to the opposite side of the corridor. When you turn left, you may see a strange creature that can be seen climbing a wall. Ignore this for now, and turn right.
Just keep going through the corridors until you reach the room with two diamonds spinning up and down. To cross, wait until the first diamond is high in the air and get to the middle. Do the same for the second diamond to exit the room.
In the next hallway, go right and continue through that hallway. The left path is blocked. So, you can't follow the creature.
When you get to the hallway with Spikes, a diamond will chase you to the middle of the next room. Run, and just stay in the middle. The room will suddenly shift into a prison scene.
Aidan will be in disbelief. Walk to the mirror. A short cutscene of him watching someone in the mirror dimension walk to pictures of Sunny will start.
Look back at the real world where the pictures are, then back at the mirror. Break the glass with a quick time event.
The wall with the pictures will split in two, opening a path to a save point.
As you continue through the hallways, at one point you'll be at a crossroads. Turn right and keep walking. Eventually, you'll have to run and turn around to avoid the spinning diamond.
Sprint until just before the stationary diamond, and turn right.
In this hallway, there are two paths. Both of them head in the same direction, a hallway with a lizard-like creature at the wall. Ignore it and crawl through the tentacles instead.
Now you'll end up in an area with a bridge full of spinning tops. The goal is to rotate the bridge with the Genesis Configuration so that the spinning tops are to your side when you walk through the middle. You will have to do this at least 3 times.
When you get to the end, you'll find that Pinhead is waiting for you, right there. He'll tell you where to find Sunny's soul. It's in a pillar down there.
[2] Reach Sunny's Pillar
Walk down the stairs and into the spiral staircase. Do not immediately go down the spiral staircase, as there are a few tenderizers that will push you off. Move right after they recede to their holes.
However, when you arrive at this platform, it will trigger the ceiling to go down. For the next section of tenderizer, they all go one at a time in order.
The third section will have all tenderizers push at the same time, so only go through at most three of them at once.
At the bottom is one more tenderizer and the platform that cancels the descent of the ceiling. It will still stop right above you, so be careful. A wall right next to you will then open, so go through it.
Turn left at the intersection, towards the spinning diamonds.
Wait until a diamond just goes past you, and then follow behind it as fast as you can. When you reach the other side, activate the Pain Pillar for more "Suffering" or magic power.
Now follow behind another spinning diamond and return to the corridor. Keep going through it until you reach the dead end. When you turn back towards the hallway, the labyrinth will have transformed.
At the end of these new hallways is a door you'll need to open.
You'll see Sunny's silhouette behind the glass. Keep opening the doors to the right, even if you end up in the same room. Eventually, you'll find a locked door, and the only way to open it is to "end it" on the noose.
The door opens to a staircase. At the bottom of the staircase is another savepoint.
The hallways connect to a new misty open area. The area isn't open, however, so it's easy to find where you need to go.
However, as you move through the area, you'll find the Chatterer walking past you. This serves as a warning of yet another Chatterer encounter.
Continue roaming the area. When you see a blue light to your right, follow it to gain access to another Suffering Pillar for more Max Suffering.
Continue roaming around. You'll eventually reach a door with two blue lights on the side.
At the bottom of the staircase, after a short hallway, is a room with multiple corridors.
First, move through the corridor at the right of the blocked corridor.
You'll spiral around the corridor and hear the Labyrinth shift. You'll find a strange object in the middle has appeared. Enter the corridor closet to the blocked corridor.
The corridor will twist until you have to crawl through the crawlspace filled with roots.
A strange spire will now be in the room. Enter the corridor that's opposite of the blocked corridor.
Once you exit the twisting corridor, the spire will have grown into a person.
There's only one corridor left, so enter through the one opposite of you. You'll eventually reach the prison once more.
[3] Escape the Chatterer
When you try to exit the gate, however, this will start yet another chase with the Chatterer.
[4] Search for Sunny's Pillar again
When you're finally free, you'll find yourself in a misty area again. Head in a general forward direction. You'll need to weave through lots of broken architecture in the way, but there are no side paths.
You'll eventually reach Sunny's Pillar. Mold the Genesis Configuration into this shape by splitting it into three pieces.
A brief flashback will occur, and the pillar will dissolve.
Related Guides
List of All Walkthroughs
Clive Barker's Hellraiser Revival Wiki
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