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Weyzn - Nation of Magic Main Quest Walkthrough | The Adventures of Elliot: The Millennium Tales

Weyzn - Nation of Magic Main Quest Walkthrough | The Adventures of Elliot: The Millennium Tales

Last Updated: July 9, 2026 at 10:56 AM
Table of Contents

Weyzn - Nation of Magic Summary

Summary

After passing through the Doorway of Time, Elliot and Faie reach Wyzn, the Nation of Magic, a society built around magical research where they encounter many new faces.

Weyzn - Nation of Magic Walkthrough

[1] Leave the Cave.

Emerging from the Doorway of Time, Elliot and Faie leave the cave to see if they have truly crossed into another time.

Walkthrough 1

[2] Defeat the Thaumaton.

The moment they head north from the Cave, the two encounter a Thaumaton and brace for a fight.

Walkthrough 2

[3] Talk to Marnie.

After defeating the Thaumaton, Elliot is approached by Marnie, a research assistant at the Formanit Institute, who confirms they are in the Age of Magic.

Walkthrough 3

New Side Quest
SideQuest
The Long Way Around

[4] Head to Weyzn, Nation of Magic.

Complete Diona's Side Quest first back at the Age of Reconstruction. Once done, enter the City through the Western Gate.

Walkthrough 4

[5] Speak with Marnie.

Elliot heads to the southeast of the city but to talk with the dismayed Marnie. He follows her inside the lab to meet Director Fausta.

Walkthrough 5A

To make up for the damaged thaumaton, Elliot is tasked to track down one of her lost employees.

Walkthrough 5B

[6] Head North.

Start the search for Carter by heading to the Snowfields to the north. There, Elliot meets with a mysterious woman who single-handedly drives off a pack of Ulfr. She appears to know who Carter is.

Walkthrough 6

[7] Head to the Mysterious Woman's House.

Carter turns out to be safe and has been staying with Mao after investigating the Magic Spring, though the two have found themselves at odds over a misunderstanding.

Walkthrough 7

[8] Hear what Carter and Mao have to tell.

Speak to both Carter and Mao. Elliot will discover the investigator's feelings for Mao and the Myu's deep loneliness.

Walkthrough 8A

Before long, Mao senses something has happened to Carter, who had slipped away to a nearby abandoned hut.

Walkthrough 8B

[9] Head to the Hut up north.

Follow Mao, who went to check on Carter.

Walkthrough 9

[10] Defeat all the Ulfr.

While Elliot and Mao are searching, they are ambushed by a pack of Ulfr.

Walkthrough 10A

Carter steps in to protect Mao and finally confesses his feelings. After a moment of hesitation, Mao finds the courage to admit she feels the same way.

Walkthrough 10B

[11] Ask Mao for Help.

With the lovers' quarrel solved, return to Mao's house and ask if she can help with the Moonmirror Shield.

Walkthrough 11A

Mao was able to channel magic into the shield, and Carter hands over the Magic Compass as a gift.

Walkthrough 11B

[12] Report back to Fausta.

Elliot leaves the two and heads back to inform Director Fausta of Carter's safety.

Walkthrough 12

Tutorial
With the Moonmirror, Elliot can now guard precisely before an attack connects to create a magic barrier. This can repel attacks back at enemies!
The Magic Compass is used to locate Magic Springs and Weapons you hace yet to find. They will now appear on the in-game map and locator.
Elliot also receives the Magic Needle from the Director. When used at a Magic Spring, it allows Faie to use her fairy powers without limit for a brief period.

[13] Return to the Age of Reconstruction.

This wraps up Elliot's journey in this age for now. He intends to return to the Northern Tower and face Kaifried once more.

Walkthrough 13

Age of Magic Interactive Map

AoM-map

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