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As Long as Any Hope Remains Ending Walkthrough | The Adventures of Elliot: The Millennium Tales

As Long as Any Hope Remains Ending Walkthrough | The Adventures of Elliot: The Millennium Tales

Last Updated: July 10, 2026 at 2:22 AM
Table of Contents

As Long as Any Hope Remains Summary

Summary

Deep in the tower, Elliot finally confronts and defeats the sorcerer behind Heuria's curse, a grotesque monster radiating overwhelming magical power. But the victory feels hollow.

He returns to the Kingdom of Huther and discovers that the princess is still unconscious even though she's free from the ice. Haunted by doubt over his last battle, Elliot sets off on a new journey with nothing but hope to guide him.

As Long as Any Hope Remains Walkthrough

[1] Head to the Sorcerer's Location.

The Tracing Needle points Elliot straight to the culprit! For this ending route, he can follow the Quest Marker without completing any prerequisites.

Walkthrough 1A

The trail leads Elliot to the Northern Tower. Faie is hesitant at first, but Elliot's words give her the courage to join him inside.

Walkthrough 1B

FIRST AREA: Northern Tower - First Level

To reach the first lift, take the right path and defeat the enemies along the way. There's a Blue Chest on this floor as well.

Walkthrough 1C

CollectibleMapItem
Chest 1 Blue Chest 1Chest 1 MapMagicite Fragments x 100

SECOND AREA: Northern Tower - Sublevel One

In the next area, Elliot can take the ladder and jump across to the other side with the Flutterer's Cape to avoid taking the long way. Just remember to grab the third Blue Chest.

Walkthrough 1D

CollectibleMapItem
Chest 2 Blue Chest 2Chest 2 MapBlue Northern Tower Key
Chest 3 Blue Chest 3Chest 3 MapSwallow Thrust Magicite

Use the Key on the Blue Door when you're ready to proceed.

Walkthrough 1E

THIRD AREA: Northern Tower - Sublevel Two

Head down the stairs, open the Blue Chest, and jump down to reach the next floor.

Walkthrough 1F

CollectibleMapItem
Chest 4 Blue Chest 4Chest 4 MapBest-Weapon Needle

[2] Destroy the Four Seals on the Locked Door.

FOURTH AREA: Northern Tower - Sublevel Three

Elliot will find a locked door and four lifts leading to different bosses. Defeat them all to remove the seals on the main door.

Walkthrough 2A

Once the door is unlocked, head straight to face the sorcerer.

Walkthrough 2B

[3] Defeat The Sorcerer.

FIFTH AREA: Northern Tower - Inner Chamber

Walkthrough 3A

The Sorcerer is a swift boss that can conjure various dark spells. Study its attack patterns to find the right openings to dodge and strike.

After dealing the final blow, Elliot wonders if it was the right thing to do.

Walkthrough 3B

His fear turned out to be right. Back at the Castle, Princess Heuria is free from the ice but still won't wake up. Euygene suggests there may have been an error in their methods, another hint that there are other routes to take in the game.

Walkthrough 3C

Without any leads now that the sorcerer is eliminated, Elliot sets off from the Kingdom of Huther once more to find another way to lift the curse on the princess and save everyone. This conclusion is marked as the Bronze Ending.

Walkthrough 3D

As Long as Any Hope Remains Ending Related Trophies

Related Trophy
As Long as Any Hope Remains.jpg
As Long as Any Hope Remains
Reach the “As Long as Any Hope Remains” Ending.
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